Starcaller Cub
Entry Gain 1 mana this round

THE OPPONENT ROSTER
Learn how 13 decks turn individual cards into a strategy. Normal and Hard use the same recipes.
Challenger · Astral · Draw & protection
Seers and archivists sustain a stream of cards while Spiritveil protects key allies.
Playing against it: Apply pressure early; a long game gives the Astral engines time to take over.
Open in deck builder →Based on 2,400 Hard AI games against the other 12 decks, with both starting positions. 149 unfinished games are excluded; counting them as losses or wins gives a 33.7–39.9% range.
Challenger: below 40% · Veteran: 40% to under 70% · Master: 70% or higher. Measured 2026-09-28. These tiers guide opponent selection; your deck and decisions can change the matchup.
Sorted by mana · Copies shown on each card
Starcaller Cub
Entry Gain 1 mana this round

Lunarfly
FlyingEntry Draw a card

Moonpetal Seer
Entry Draw a card if you have fewer allies on the field than your opponent

Astral Archivist
Entry Glance at top 2 cards, draw 1, bottom 1

Selenian Phasecaller
Entry
Waxing - Give an ally and self +1/+0
Waning - Give an ally and self +0/+1

Frostlumen Monk
Entry
Waxing - Inflict Frozen on an enemy
Waning - Give an ally Barrier

Time Wizard
Entry Return target card to owner's hand

Constellation Warden
SpiritveilEntry Give an ally Spiritveil

Solyne
Moonlit Ascendant
New Round
Waxing - Give all other allies [+1/+0 ☯︎ +2/+0] until next round
Waning - Give all other allies [+0/+1 ☯︎ +0/+2] until next round

Nuulaei
Entry Draw a card
Draw Deal 1 damage to the enemy with the lowest Health

Some card details use the saved catalog from 2026-09-22.